Travel

Travel between planets to exploit local bonuses, prices, and opportunities. In the final version, movement can cost turns, cash, or enforce a cooldown.

Current Planet: Earth
You are currently operating out of the system’s most balanced starting world.
Earth
Current
Role: Balanced Hub
Travel Status: Already here
Risk Level: Moderate
Market Type: Stable
Bonuses:
- Standard pricing across most systems
- Stable recruitment conditions
- Good starting planet for new players
Earth Intel:

Earth is the balanced option. No extreme bonuses, but no major weaknesses either. It is the safest place to get established before expanding outward.
Mars
Combat
Role: War Economy
Travel Cost: £8,000
Risk Level: High
Market Type: Weapons / Enforcers
Bonuses:
- Cheaper weapons
- Stronger combat focus
- Better enforcer recruitment conditions
Mars Intel:

Mars is more aggressive. You may find better combat-related value here, but the average threat level is likely higher.
Venus
Economy
Role: Profit / Morale
Travel Cost: £6,500
Risk Level: Lower
Market Type: Happiness / Economy
Bonuses:
- Better happiness-related value
- Stronger economic playstyle
- Lower direct combat emphasis
Venus Intel:

Venus is better suited for economic and morale-focused play. Less brute force, more steady optimisation.
Select a planet to view the result of your move.