Travel
Travel between planets to exploit local bonuses, prices, and opportunities. In the final version, movement can cost turns, cash, or enforce a cooldown.
Current Planet: Earth
You are currently operating out of the system’s most balanced starting world.
Earth
Current
Bonuses:
- Standard pricing across most systems
- Stable recruitment conditions
- Good starting planet for new players
- Standard pricing across most systems
- Stable recruitment conditions
- Good starting planet for new players
Earth Intel:
Earth is the balanced option. No extreme bonuses, but no major weaknesses either. It is the safest place to get established before expanding outward.
Earth is the balanced option. No extreme bonuses, but no major weaknesses either. It is the safest place to get established before expanding outward.
Mars
Combat
Bonuses:
- Cheaper weapons
- Stronger combat focus
- Better enforcer recruitment conditions
- Cheaper weapons
- Stronger combat focus
- Better enforcer recruitment conditions
Mars Intel:
Mars is more aggressive. You may find better combat-related value here, but the average threat level is likely higher.
Mars is more aggressive. You may find better combat-related value here, but the average threat level is likely higher.
Venus
Economy
Bonuses:
- Better happiness-related value
- Stronger economic playstyle
- Lower direct combat emphasis
- Better happiness-related value
- Stronger economic playstyle
- Lower direct combat emphasis
Venus Intel:
Venus is better suited for economic and morale-focused play. Less brute force, more steady optimisation.
Venus is better suited for economic and morale-focused play. Less brute force, more steady optimisation.
Select a planet to view the result of your move.